Softimage 2011 - Interface
This beginner training module will teach you the basics of 3D content creation in Autodesk’s Softimage 2011. You’ll start by learning this powerful program’s interface, how to navigate around your scenes, and organize your content. This is the first module in Softimage 2011 Content Creation Fundamentals.
3D Content Creation - Autodesk Softimage
Learn the nuts and bolts of the Autodesk's Softimage|XSI interface, polygon modeling, texture application, generate props from scratch, and follow step-by-step instructions for creating biped characters. This tutorial covers the basics of Softimage|XSI 3D software including 3D layout, modeling, texturing, prop and character modeling and provides you with all the short cuts and tips you need to know to get to the ultimate goal - integrating your own characters, props, and maps into video games.
Character Design & Integration with Softimage
Using custom templates, you'll begin by quickly transforming ordinary facial photos to Half-Life 2 characters in no time. Then, learn the extensive character creation tools of Softimage. Demystify rigging and weighting, and learn how to prepare your models to be exported to various game engines. Finally, learn how to test, perfect, and export your 3D characters from Softimage into Half-Life 2 Deathmatch.
Softimage 2011 - Basic Modeling
This training module will teach you the basics of modeling in Autodesk’s Softimage 2011. You’ll start by learning the tools and techniques to begin creating detailed objects for your video game worlds. Master the art of manipulating polygons, points, and edges into optimized game assets. This is the second module in Softimage 2011 Content Creation Fundamentals.
Softimage 2011 - Intermediate Exercise
Use the tools and techniques shown in the previous Softimage 2011 training modules to create an old style pickup truck. This intermediate exercise will go through the complete process of polygon modeling, detailing, UV stamping, and texturing 3D objects for use in video games. This is the fourth and final module in Softimage 2011 Content Creation Fundamentals.
Softimage 2011 - Basic Texturing
This training module will teach you the basics of texturing 3D objects in Softimage 2011. Learn how to use materials, clusters, and texture projections to add color to your props and characters. Then follow along as the Texture Editor tool is used and explained in detail. Finally, learn the process of unfolding UVs from a 3D model in order to create interesting and unique textures. This is the third module in Softimage 2011 Content Creation Fundamentals.
Rigging & Animation
Real-Time Character Animation
Real-Time Character Animation teaches you expert techniques used by professional animators. Working in Softimage with a character and animations from the Source engine video game, Counter Strike, you’ll learn how to blend different poses and motions together in order to create new animation sequences. Then use customized parameters to develop the controls and organization necessary to work with the animation sequences. Using device capture you’ll be able to link your mouse movements to the character animation controls and essentially turn your mouse into a motion capture tool. Finally, you’ll see how to create real-time shadows from the character model geometry.
Advanced Character Animation With Softimage
You'll see how easy it is to rig and envelope a character for the Source engine, create game walk cycles and apply motion capture data to your own custom designed characters within Source SDK powered games.
Download File Size:8.21 GB