× Chaos Group V-Ray 5.00.20 for Maya Close
Chaos Group V-Ray 5.00.20 for Maya | 1.4 Gb
Chaos Group released V-Ray 5 for Maya, a major new version of its Academy-Award winning production renderer. V-Ray 5 brings a modern and efficient material library workflow, faster look-development with material presets and flexible post-processing features that save you time and let you go beyond just rendering.
For more than a decade V-Ray has been used by the world’s leading studios to render over 300 television series and feature films, including Terminator: Dark Fate, Avengers: Endgame and Game of Thrones. To meet the growing demands of high-end production, V-Ray 5 for Maya builds on its extensive rendering toolset with integrated compositing, interactive light mixing, powerful scene management and more.
The redesigned V-Ray Frame Buffer now plays host to two of V-Ray 5’s most anticipated features, opening up even more control to artists who want to do more in one program.
With Light Mix, artists can create dozens of lighting scenarios from a single render. Color and light intensity can now be adjusted instantly without ever having to render again. Once everything is right, artists can save their recipes, send the layers to compositing and update the lights in their scenes.
For the first time, a new Layer Compositor will allow artists to composite their renders directly in the new V-Ray Frame Buffer. Users can now combine and grade render passes, set blending modes and adjust colors for more in-depth previews before sending the layers on to NUKE.
With the addition of Light Path Expressions, artists can construct their own render passes, providing better control while compositing. Specific lighting contributions can now be outputted with time-saving presets, custom expressions or even combined with boolean operations to get a pass ready for comp.
V-Ray 5 introduces a brand-new VRayProxy node that is fast and easy to use. With proxies loading in the background, artists can now start working right away, using a new hierarchy view to select, hide or assign materials to different objects inside the proxies. Rules can also be created, making it easier to modify multiple objects at once.
Other New Features in V-Ray 5 Include:
Native ACEScg Support – Artists can now create color-accurate workflows in the new standard for professional production. Once selected, V-Ray makes automatic colorspace adjustments for textures, dispersion, sun & sky and light temperature, bringing immediate consistency to a shot.
Coat Layer – The updated V-Ray Material can now generate reflective coatings on surfaces without the use of blend materials.
Sheen Layer – Easily simulate soft, microfiber fabrics like velvet, satin and silk inside the updated V-Ray Material.
V-Ray GPU Updates – V-Ray GPU supports every new feature in V-Ray 5, as well as 2D displacement, OSL textures and memory tracking. Initial support for out-of-core geometry has also been added to help users render scenes when they are too big for a GPU’s RAM.
Material Presets – Save time making common materials with new presets for metals, plastics, glass and more. Presets for common hair colors like blonde, brown and black have been added as well.
Texture Randomization – For more realistic textures and materials, artists can now add more variety and subtle imperfections with the new VRayUVWRandomizer map and improved VRayMultiSubTex controls.
Stochastic Texture Tiling – Automatically remove tiling artifacts with the new VRayUVWRandomizer.
Dirt and Weathering – With the improved V-Ray Dirt texture, users can add dirt to cracks and crevices, create procedural streaks or cover an entire surface.
New Sun and Sky Model – Improves accuracy when the sun is at the horizon, including the magic hours right before sunrise and after sunset.
Blue Noise Sampling – New algorithm update can make images (and noise) look cleaner through fewer samples.
Filmic Tonemapping – HDR images can now mimic the properties of film to give images a cinematic look.
V-Ray 5 Build 5.00.20 Official Release - Date - Aug 6, 2020
New features & Modified features Installation
- Embed the License Server and the Cloud Client installations in the V-Ray for Maya installer
- Integrate the new installer in V-Ray for Maya
- New VFB with light mix and compositing capabilities
- Old VFB can be re-enabled with VRAY_VFB2_ENABLED=0 environment variable
- Added LightMix render element in Maya
- Added new render elements for VRayToonMtl
- Added JSON-formatted Light Select metadata to EXR files
- Added render elements presets based on intended compositing workflow
- Implemented blue-noise optimization for the DMC sampler
- Implemented "Improved" sky model
- Improved post translate Python script control
- Light Path Expressions
- LPE boolean operations ^, &, | and - on expression
- Support ACEScg renderer color space
- New VRayProxy node
- Added a clear coat layer to VRayMtl
- Added a sheen layer to VRayMtl
- VRayBlendMtl with dynamic layers
- Ground projection for Dome Lights
- Added support for Cryptomatte mode by Node Material Name
- Initial support for Out-of-Core codepath
- Initial Matte Next implementation
- Per-device GPU memory tracker
- Support for Environment and Self Illumination contribution for Light Selects
- Support for the Spline interpolation types of Maya ramps
- Support for Random by Name mode of VRayMultiSubTex
- Support for the Secondary matte projections on the GPU
- 2D Displacement support
- Denoising devices can now be selected with an environment variable
- Maya Mesh support for Cached Playback in Maya 2019 and 2020
V-Ray Scene Converter
- Convert lights for V-Ray
- Added an option to export full path names for proxies
- Automatic conversion to the new VRayProxy node
- Check if the folder where the proxy will be saved exist before the export starts
- Enabled "Optimize for instancing" for proxy export by default
- Renamed the "One voxel per mesh" label for proxy export to "Optimize for instancing"
- Renamed -vrscenePreview to -vrsceneWholeScene in the ply2vrmesh option list
- Speed up the proxy export
- Light evaluation UI improvements
- GI settings clean up
- Cleaned up the Light Cache settings
- Improved access to often used items in V-Ray menu
- Removed "Generate render elements" option from Denoiser Render element UI
- Enabled texture cache by default
- Added support for Sheen and Coat parameters in VRayMtl to material importer
- Removed the Auto Volume Shader option for Maya Fluids
- Removed the Embree settings from the UI
- Removed the skylight portal options for lights
- Removed the Irradiance Map GI engine
- Removed the Linear Workflow option
- Enabled GI by default
- Cleaned up the UI for lights
- Removed the V-Ray Quick Settings
- Removed the local subdiv settings and use automated shading sampling
- Do not adjust intensity when changing light units for mesh lights
- Improved drag and drop default connections onto the V-Ray Mtl material override extra attrbites
- Added support for V-Ray list parameters in VRayPluginNode
- Faster instancer export
- VRayScene: Render Stats / Wrapper for Instancer2
- UserAttibuteValue should not truncate integers larger than 24 bits
- Volumes in VRaySwitchMtl should only use the volume plug
- Removed V-Ray Swarm from the UI
- Bitmap filenames from user attribute tags should not append project path
- Make V-Ray GPU use the memory of the Meshes directly from V-Ray containers without copying
- Implement picking objects/materials for Optix
- EXR and TIFF files are now referenced in memory based on hash metadata
- Ability to enable or disable the global hair tree
- Added support for instancing hair on GPU
- Faster first startup on multi-GPU machines
- Reduced memory usage when using RTX
- Improved volume intersection and shading
- Added log messages for NVLink usage
- Updated the volumetric rendering on V-Ray GPU to be able to handle Volume grid and Environment Fog primitives simultaneously
- Improved time-to-first-pixel when there's lots of nodes with user attributes
- Reduced memory usage with OptiX when rendering with bucket sampler and on-demand textures
VRayProxy/ V-Ray IPR
- Improved responsiveness when moving proxies in IPR
- Removed VRayHair3Mtl
- Energy preserving Metalness for colored reflections
- Removed the exit colors and soften edge advanced options from VRayMtl
- Removed soften edge and exit colors from VRayToonMtl
- Removed the out-of-process IPR option
- Apply color management for file textures connected to lights in Viewport 2.0
- Removed the Viewport display options for textures of lights
- Removed the front and back lighting options from VRayFastSSS2
- Improved proxy loading performance
- Improved alembic import times
- Collapse the individual color corrections rollouts by default
- Greyed out the compensate exposure option of LightMtl when direct illumination is enabled
- Added support for explicit texture coordinates for the Texture sampler in Maya/Standalone
Bug fixes V-Ray
- Fixed slower render when started by clicking the VFB "render last" icon
- Fixed wrong bounding boxes on VRayScene preview
- Fixed new hair material not being affected when AcesCG color space is selected
- OSX: Fixed Installer failing to remove firewall exception
- Fixed artifacts with the adaptive dome light in the attached scene
- Fixed wrong object translations with flipAxis enabled in the VRayMesh preview
- Fixed very high memory usage when playing with VFB color corrections and the vfbControl command
- Fixed wrong VRaySun viewport preview when parent transform is scaled
- Fixed fatal error when rendering a refractive material in a specific scene
- Fixed OSL shader not taking into account the connected multiplyDivide node
- Fixed importing plugin object parameters for VRayPluginNode not working
- Fixed skipExistingFrame breaking the dome light texture when the first frame exists
- Fixed having V-Ray AppSDK installed prevents python in V-Ray for Maya working
- Fixed rendering hair ignoring per vertex map channels
- Fixed using uninverted normal bump option resulting in strange/wrong rendering
- Fixed error for swatches of file textures with filenames containing tags
- Allow longer names of render elements when saving in a .vrimg file from the VFB
- Fixed user attribute syntax with spaces around attribute name not working
- Fixed segmentation fault with alembic file on Linux
- Fixed instanced hair crashing when using VRayHairMtl
- Fixed error on importing vrscene with vrscene in geometry mode inside
- Fixed the Locator scale parameter not working on sphere and rectangular V-Ray lights in Viewport 2.0
- Fixed V-Ray could crash if reading maximum memory snapshot after plugins have been unloaded
- Fixed crashes when rendering with CUDA CPU
- Fixed crashes when rendering with OOC and a dynamic mesh has velocity channel
- Fixed crashes if it fails to initialize devices
- Fixed crash during vray mesh export
- Added support for more than 8 light select render elements when using light cache
- Improved GPU loading time on scenes with many materials
- Do not allow NaN colors read from EXR files into the renderer
- Fixed wrong hue shift when using the colorCorrect node in Maya
- Fixed random crashes when there is a particle system in the scene
- Fixed Gamma and Alpha controls in the Maya colorCorrect texture not working on the GPU
- Fixed crash with VRayBlendMtl additive option
- Fixed crash when rendering very tiny hairs with length close to zero
- Fixed rendering on GPU with NVLink crashing in specific scenario
- V-Ray may crash when rendering with GPU and the GPU fails during initialization
- Difference between Full Light Select RE and RGB with VRayFastSSS2
- V-Ray standalone prints garbage on the first progress print
- Artifacts in consecutive renders after modifying texture used in both displacement and shading
- HDR Textures with really high values attached to lights can cause fireflies
- Material index overflow on GPU causes artefacts in specific scene
- Fixed SSS not computed for VRayALSurface materials seen through glossy refraction
- Fixed crash with Lens Effects and IPR set to interactive update
- Fixed VRayBerconNoise Color1 and Color2 missing in Lookdev Hypershade template
- Fixed Bercon Noise rendering differently in Maya 2015, 2016, 2016.5 and 2017
- Fixed crash with Maya's Evaluation Cache when changing VRayMesh preview type
- Fixed VRayMultiSubTex not looping through texture ids correctly
- Fixed random incorrect render of VRayBlendMtl with submaterials with bitmaps
× Chaos Group V-Ray 5.00.20 for Maya Close
V-Ray is a complete interactive lighting, shading and rendering toolkit, giving you full control over the entire creative process, from real-time look development to the final frame.
Chaos Group has released V-Ray 5 for Autodesk Maya, the next major version of the production renderer – and the first of the next generation of updates to the entire V-Ray product family
The update radically reworks the V-Ray Frame Buffer, adds a new material library and asset browser, and makes a range of other key improvements to V-Ray materials and the V-Ray GPU render engine.
V-Ray 5 for Maya — Now Available
Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photoreal imagery and animation for design, television, and feature films. Chaos Group specializes in physically-based rendering and simulation software used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Baltimore, Seoul, and Tokyo.
Product: Chaos Group V-Ray
Supported Architectures: x64
Website Home Page : www.chaosgroup.com
System Requirements: PC *
Software Prerequisites: Autodesk Maya 2017-2020
Size: 1.4 Gb
* System Requirements: Please make sure that your system fulfills these requirements before installing V-Ray. Note that V-Ray is only supported for 64 bit operating systems and 64 bit versions of Maya.
Processor 1st Gen Intel Core or compatible processor with SSE4.2 support (x64)
RAM 4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file; (Actual amount required will vary with scene requirements.)
USB Port Required for customers using legacy hardware lock, preferably USB 2.0
TCP/IP Only IPv4 required for distributed rendering is supported. IPv6 is currently not supported
GPU Acceleration NVIDIA CUDA: Maxwell-, Pascal-, Volta- and Turing-based NVIDIA card(s) with with latest recommended video driver or at least version 441.20;
NVIDIA RTX: RTX cards with latest recommended video driver or at least version 441.28;
V-Ray Production Denoiser: AMD or NVIDIA GPU supporting OpenCL 1.2;
NVIDIA AI Denoiser: Maxwell, Pascal, Volta or Turing-based NVIDIA card with latest recommended video driver or at least version 441.20
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× Chaos Group V-Ray 5.00.20 for Maya Close
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