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Lynda.com Rigging a Quadruped in Maya €15 buy download

Jason Baskin

Learn how to rig a four-legged creature (aka a quadruped) in Maya using a fun example: man's best friend. Jason Baskin shows how to rig an entire dog mesh from start to finish in this project-based course. First, you'll learn how to create a basic skeleton, positioning joints to deform the mesh at specific locations and adding controls for the head, neck, and ears. You'll then rig the hind legs, adding subfoot pivots that allow the dog's legs to connect to the ground when walking and running. Jason also covers more advanced techniques, such as creating a "stretchy" back and head for more energetic animation and controlling the dog's tags with dynamics. Finally, you'll learn how to bind the mesh to the skeleton, and test the rig by putting it through a simple animation.

Topics include:
Creating the skeleton
Rigging the head, ears, and front and hind legs
Working with expressions
Adding extended twist functionality
Creating an FK/IK tail
Making the rig scalable
Binding the mesh to the skeleton and painting skin

Introduction 2m 9s
1. Creating the Basic Body Rig 47m 31s
2. Adding Advanced Functionality 45m 10s
3. Attaching the Skin 20m 17s
Conclusion 52s


Download File Size:696.95 MB

Lynda.com Rigging a Quadruped in Maya
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